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Actor groups stencyl
Actor groups stencyl












actor groups stencyl
  1. #Actor groups stencyl how to#
  2. #Actor groups stencyl update#

Update is so far this plan isn't working but I found a web page on creating a health system through the drawing events.

#Actor groups stencyl how to#

It's just a matter of working out how to set this up appropriately and I've been thinking that a custom event and trigger might be worth a try. I've added the smiley at the top of the screen below the counter or I could place it above the actors head. This is the order of progression to represent how much health the player has remaining. The smiley has four emotions: Happy (yellow)-Displeased (green) -Sick (blue)-Dear death (red). I've decided to leave this for now and focus on other events.Ĭurrently I've started on creating an inventory system from a list and have a mechanic where as the player takes damage, it will be displayed on a smiley face.

actor groups stencyl

I honesty don't know whats causing this and knowing my luck it's something ridiculously simple. However for the scene 2 I added myself, the player won't die or if they do die, there's no reloading back to the start. This works well in scene 1, which was included in the template. I then set up an event for the enemy to kill player character upon collision. This worked out fine from looking back on a tutorial for creating a follow character behavior. While experimenting with Stencyl's event editor for the platformer template, I decided to create a monster who floats around and follows the player character. The reason why is maybe the fact that the player actor wasn't made to die due to time restraints but I wouldn't mind testing this out to see if this template has the same issues. I've never had any problems with Milk Run, which I used the RPG town template kit for. I could be wrong about it but my new solution is to start from scratch in a blank game. Unfortunately when I made an actor behaviour focusing on actor death, the same issue occurred.Īfter some thinking, I came to the conclusion that maybe the template, run and jump kit itself was glitching especially when applying new behaviours. Yesterday I got some help from our teacher Liam who found that applying the actor death even to an existing behaviour worked. While this happened in scene 2, the opposite occurred in scene 1 which was the default scene in the template.Īfter creating behaviours and attributes to work around the problems, scene started getting the same problems as scene1. This issue started to occur in a new scene I created using the run and jump kit. Okay for a while now, the player character will not die from anything. I aim to keep working on my skills while developing a game i can complete and publish on the app store. Therefore I will keep on developing my Stencyl skills and move on to Stencyl 3 as this version has new features that I'm keen to try out. This is a main skill needed in game development and has always been on of my weaknesses, but despite this I'm determined to stay devoted to game design. For now on I will stick to blank games and start from scratch.Īnother challenge I'll have is mathematics. I did run into issues regarding a Stencyl but I solved the problem and came out of it more wiser than before. These include Tileset creation, using collisions more effectively, creating custom event blocks, behaviors, attributes and giving more attention to the events editor. So I used the opportunity to work on the aspects of Stencyl I wasn't familiar with. In regards to technical skills, I didn't need to start from the beginning basics since I already got a grasp on navigating the programs interface. Not only did it get me to enjoy game development, but I started to appreciate coding. The more time I spent on it, the more I enjoyed building a game from ground up. At first I needed to get my head around but wasn't as brain imploding as Blender, which I now enjoy. The first time I used Stencyl was last year during the second semester. Over the whole semester for the technical skills, I've put all my focus into Stencyl.














Actor groups stencyl